Brain-Computer Interfacing and Games
نویسندگان
چکیده
Recently research into Brain-Computer Interfacing (BCI) applications for healthy users, such as games, has been initiated. But why would a healthy person use a still-unproven technology such as BCI for game interaction? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. Therefore, this chapter gives an overview of the state of the art of BCI in games and discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future D. Plass-Oude Bos ( ) · B. Reuderink · B. van de Laar · H. Gürkök · C. Mühl · M. Poel · A. Nijholt · D. Heylen Human Media Interaction, University of Twente, Faculty of EEMCS, P.O. Box 217, 7500 AE, Enschede, The Netherlands e-mail: [email protected] B. Reuderink e-mail: [email protected] B. van de Laar e-mail: [email protected] H. Gürkök e-mail: [email protected] C. Mühl e-mail: [email protected] M. Poel e-mail: [email protected] A. Nijholt e-mail: [email protected] D. Heylen e-mail: [email protected] D.S. Tan, A. Nijholt (eds.), Brain-Computer Interfaces, Human-Computer Interaction Series, DOI 10.1007/978-1-84996-272-8_10, © Springer-Verlag London Limited 2010 149 150 D. Plass-Oude Bos et al. research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
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تاریخ انتشار 2010